About This Game The sequel to the award winning adventure hit Secret Files Tunguska. Famine in Africa, floods in Southeast Asia, economic crisis in Europe, and civil wars in South America, the world is on the brink of disaster. Nina Kalenkow is trying to escape all of this as well as her failed relationship with Max Gruber on a nostalgic cruise to Portugal.Nina becomes a witness to murder in the Hamburg docks and is soon thrust into the spotlight of events that encompass not only continents but also centuries."Facial animation" for visualizing emotions and speechInnovative puzzle design that always remains logical and fairDetailed and impressive pre-rendered backgroundsReal-time light and shadow effects of 3D characters and environments 7aa9394dea Title: Secret Files 2: Puritas CordisGenre: AdventureDeveloper:Animation ArtsPublisher:Deep SilverRelease Date: 29 Oct, 2009 Secret Files 2: Puritas Cordis Ativador Download [crack] secret files 2 puritas cordis pc español descargar. secret files 2 puritas cordis full version free download. secret files 2 puritas cordis system requirements. secret files 2 puritas cordis poradnik. secret files 2 puritas cordis pc español descargar. soluce secret files 2 puritas cordis. secret files 2 puritas cordis pc español. soluce secret files 2 puritas cordis. secret files 2 puritas cordis system requirements. secret files 2 puritas cordis full version free download. secret files 2 puritas cordis pc español. secret files 2 puritas cordis poradnik As with the previous game "Secret Files 1" I had a blast with this one as well, the game is very divers in scenery, has a great plot, nice puzzles, great diversity of chars with very decent speach actors and also some funny references to the first part.All in all again a gem of a game, highly recommended!. TLDR: A low-quality point and click game with an awful story, terrible voice-acting and puzzle design that averages on poor. Only really recommended for those that loved the original game or are really desperate for an adventure game; and only then on a sale. Long story: You play as Nina and Max once more, but after they have apparently broken up. Nina bumps into a guy minutes before he horribly dies, only to find that she has gotten his luggage by mistake. Cue secret sect which threatens the world and you have the makings of the most clich\u00e9 story ever. Now, there is nothing wrong with a clich\u00e9 story, as long as the details make it come alive and the characters make it memorable. Secret Files 2: Puritas Cordis does not do that. The story is awful from the start until the very end. It does not seem to know whether it wants to be a more serious game (like Broken Sword which is seems heavily inspired by or is trying to mock\u2026 I don\u2019t know which) or a light comedy\u2026 but the \u201cif this was a computer game\u201d jokes clash badly with the scenes where we are supposed to believe Nina is scared or feels guilty. It\u2019s all a mishmash of different tones. This may in large part be due to the horrific voice acting. Some of the side-characters are fine, but the ones for Nina and Max are atrocious. Nina\u2019s voice actress does not seem like she could hit a right intonation if it bit her in the throat. She butchers every half-decent joke the script throws at her. Max\u2019s actor instead seems to have been told \u201cspeak slower\u2026 and douchier! No douchier!\u201d The only saving grace is the fact that you can skip dialogue and cutscenes; if not for this I would not have finished the game at all. However, this still means that you\u2019ll be skipping most of the dialogue and whatever atmosphere and hilarity they were trying to convey.The puzzles then. Some of the puzzles not related to items are actually quite nice. Nothing too challenging, but good fun. The item puzzles are a bit more problematic. They are often obtuse or suffer from the same adventure game logic as other games in the genre (i.e. many puzzles should have been solvable with other objects), but that\u2019s okay if not great. The real problem is that the game loves throwing a ton of items at you, but rarely explains your goals very well. This means that you are almost always combining items without any clue or reason why, and you\u2019re forced to try them out randomly at whatever spots are available. It was exceedingly rare for me to feel like I was actually planning my actions in any logical sense. For example, on the boat you are supposed to build a European monument, but while you are given some cities from which you can build, you are given no examples of monuments from those cities. Maybe you know them all, maybe you don\u2019t. Personally I had not visited the city from which the correct monument was from and only built it by randomly combining items. No thought, no plan required or even encouraged. The game is full of that kind of thing. The worst of which is probably when you are supposed to get a street cleaner to clean the street by getting him wet. *SPOILER* You do so by getting an alarm to go off which makes a guy run there, which makes his friends drive by and miss him, which makes them turn up on the bridge, into the puddle which makes the guy wet. *END SPOILER*. The solution would be fine, if there was any indication that this is what would happen if these events were set in motion. Instead the only reasonable way to figure it out is by doing everything possible with your items at the different locations and hope for the best. That is not good puzzle design.I will not compare Secret Files 2 to the original game, because frankly I don\u2019t remember it that well (though if I\u2019m not mistaken they liked to drown you in items there too), but I did like it well enough to want to try the sequel\u2026 but only if it was on sale. Apparently I did not like the original so much that I thought the sequel must be worth 10 Euro. And I was right, it isn\u2019t. In fact, I\u2019m not sure it is worth the 2.5 Euro I paid. It\u2019s not an awful game. Puzzlewise it is a very standard adventure game, not special in any way. It just happens to be coupled with a boring story and main characters which are either bad in of themselves, or are just made so by their horrific voice-actors. Anyway, I can\u2019t recommend the game unless you are deeply in love with the series or desperately want an adventure game. But even then, there are definitely better ones out there.. The second game of the Secret Files serie is a good one too, even if i preferred the first one. I just not liked the story as much.... Whilst not as good as the original Secret Files, this sequel does have its highlights and features an engaging plot. Worth buying if you want to know what happened next in the lives of Nina Kalenkov and Max Gruber.. Story was good.Voice acting of non-main characters was good; for some reason, ALL main characters voice acting was very poor. But it may have actually been the writing not the acting...couldn't tell. Also could be related to German -> English translation.Puzzles pretty good.Some nicely drawn scenes.Graphical glitches here and there...not many bugs found.I would only recommend this for adventure game fans of Secret Files and\/or the developer (Animation Arts). Otherwise, it is just too bland. As such, my general consensus is Not Recommended.. Highly Recommended.Great adventure game, old school, new technology.Even better than Secret Files 1.Great work. A rather big step down in quality from the already mediocre Secret Files 1: Tunguska. Everything is worse here: The graphics, the story, the music, the puzzles, the characters, and - holy hell - the voice acting! Literally some of the worst acting and voice direction I've heard in my life. You know you're in trouble when you constantly want to gnaw your mouse-clicking hand off while being exposed to yet another lengthy and supremely annoying internal monologue delivered with a warbling vibrato.And the jokes - don't get me started on the "jokes". The quips in this game are so embarrassingly bad, the fourth-wall-breaking references so completely out of place that they soil the whole tone of the game. Puritas Cordis doesn't seem to be able to decide whether it's supposed to be taken halfway seriously or as a complete farce. Every other character you run into spews nothing but sarcasm at you, and the main character positively oozes sarcasm from her every pore. You can't have coherent dialogue when everybody's sarcastic! Conversations are mostly comprised of annoying drivel that goes on and on a good while after stating the obvious while throwing dead-on-arrival puns in the mix.Even the puzzles are, for the most part, insane. Gone are the relatively coherent and logical puzzles of the original - You need to be on some pretty heavy medication to come up with the solutions to a few of the crazier brain-benders in here. Avoid if you value your sanity.. Funny dialogues. Story is a little weird.The game is short enough to be enjoyable. 30% off all week: Hey folks,I'm sure most of us love sales, I know I certainly do.In celebration of the latest patch Saelig will cost less money for the entire week.Thanks for all the support.Stardog.. Patch #8 - New stuff: Hey all,Got a nice new patch for you to enjoy. Herbalist's Hut - is a house and a business. Produces medicines New horses The player can now suffer from hunger, tiredness, and cold. The player can now also benefit from buffs asociated with warmth, eating, and sleeping The player can now eat food by droping it into the Consume slot in their Equipment window The player can now suffer from illnesses, and be cured with medicine You can turn off hunger and energy for your player in the in-game settings menu if you do not want to deal with these. However your character will still suffer from coldness and illnesses brought on by a low immune system. But these will be easier to manage without worrying about sleep and food. New post-processing effects Slightly quicker loading and saving New buttons next to cart inventories that allow you to fully unload it, or instantly load it with production goods New fog Scarecrow upgrade for farms Double chance of people dying in fire Selection keys - you can now assign a selected object to numbers 1 - 9 on your keyboard. With something selected hold CTRL and then press a number to save that selection. Once set, pressing the number will recall that selection Reduced the slight delay when clicking buildings, carts, etc You can now move your own carts around by selecting them and then right clicking where you want them to go Certain upgrades will now stop certain production events from occuring Fixed bug that meant graves were not spawning correctly and thus graveyards would be empty Fixed bug that caused needless save game bloat Fixed bug that prevented the making of love when your primary house is a basic house Fixed various other small bugs Various tweaks and general improvements OptimisationsPlease do let me know if you encounter any issues.Cheers,Stardog.. Update #1 - Small patch: Just a quick update to fix some initial issues.Have moved popup panels up just enough so that someone running 1280x768 resolution can click the buttons on them during the tutorial. People using even lower resolutions than that may still have issues though.Added in some extra stuff to ensure there is always someone to hire during the tutorial.Changes to the resolution selection menu. Should work better now.Changed the compression of some textures and audio, this should help with load speed.Fixed an issue that was causing never ending loading in some cases. Loading should happen as normal now, but it can take a minute or two.Some changes to the collision and other things on the basic houseI fixed some floating benchesYou should see this patch within an hour or so.. Update #16.1 - A few changes: Hey there folks,Just a small update to fix a few things. Removed limit to number of people showed in hiring menu. Fixed a bug that would prevent the tutorial from advancing past the cart part. Fixed a bug that would make your house rentable if you changed your active house. Removed the dog upgrade for the Estate Farm. This upgrade actually had no bonus to it and will be reinstated at a later time.Cheers!Stardog.. Update #16 - A plethora of delights: Well this took far too long to get out. Sorry about that! This update is pretty substantial, but it shouldn’t have taken as long as it did, I was a bit overwhelmed with setbacks sadly. Anyhoo, I’m back on a roll again and have decided that I would much prefer doing smaller updates more frequently rather than big ones every once in a while.New StuffNew business: Farmhouse. Produces eggs, honey, and herbs, and is also a house.Abandoned buildings in the wilderness that can be claimed and repaired.You can now buy already owned buildings for a higher price that is based on your relationship with the owner.All new notifications for when things happen throughout the game.See the action being done by the currently selected NPC.New window that allows you to view all the markets in one screen to compare prices.Rent out your houses for customisable rate based on the actual value of the house.All new houses with exteriors, interiors, and clutter that is randomly generated when you start a new game.New upgrades for houses. New vegetation system.You can now directly pay beggars and minstrels.Many new props.New wild vegetable patches.New fruit trees.New navigation system that brings us one step closer to being able to construct buildings.New buildings for farms and leatherworkers - additional changes to these coming soon.Lots of other smaller things.ChangesNo longer gifted money when you have none left.NPCs will need to go over and inspect buildings before they buy them.Changes to the amount of money gained when selling directly. This will now match the market price unless the market price is lower than the base price. So, selling directly will always result in a profit.Changes to firewood burn rates.Heavy tweaks to NPC actions and decisions.Changes to the way the market calculates prices for some goods.Many changes to LODs.Fire will now make you warm based on proximity to the fire itself.Changes to how edge panning works. It will now work properly no matter the direction that the camera faces. It will also be faster and more consistent. More people should now be available to hire.Tweaks to wages and various productions.Farm is now called Estate Farm and is designed to focus on fields and corrals.If two corrals or two fields now have the same production, they will be worked together and if there is more than one worker on said production you will get an additional boost.Your rep will automatically be boosted with your children when they stop being babies.Guards will now patrol around damaged or recently broken in buildings more often.Changes to the coat system and how the AI handle them.The AI will now respond better if they're no longer happy in their job.Less rain.Punching people will now do more damage, but is still only really a viable way to kill people if they’re unwell.Punching people can cause them broken bones.Updated the money notifications to say what was sold or bought.The Trading Post Stall will now sell more things.You no longer need to be tracking the player to engage first person.Changed how games are loaded, could be faster for some people.Dozens of tweaks to every aspect of the game.FixesFixed a bug that would allow injured people to work.Fixed a bug that would make children unemployable.Fixed a bug that would prevent friends from other towns working for you.Spelling errors have been fixed.Fixed a bug that would still allow rodent production events to happen if you have a cat.Fixed several bugs related to the player doing work at the end or start of the day.Fixed issues when saving and loading games with special characters in the file names.Fixed some tutorial issues with employment.Coats will now provide warmth forever.If you buy your first home it will now automatically be set as your active house, which will stop your spouse from doing odd things and act homeless.Fixed bug that wouldn't allow you to warp the camera when you were tracking a character.Fixed a bug that would allow you to use the market against itself.You can no longer talk to a guard to get out of a fine.Fixed a bug that would prevent you from helping to extinguish building fires.General production fixes.Fixed a bug with people being incorrectly labeled as business owners.Fixed a bug that would prevent you from talking to children.Fixed the Ashbury Trading Post to allow it to sell firewood.Dozens of other small fixes in all aspects of the game.Save CompatabilityIn some cases, on loading your saves from previous versions you might find you are missing a building or two, and some building and cart upgrades. This is due to the huge reshuffle of buildings and while I tried my best to avoid this issue it is still there. So just keep that in mind.LinuxThis update includes a Linux build that has had very limited testing. Send me an email (contact@stardoggames.com) if you’re interesting in doing some testing and do not already own the game. New MapI have previously stated that this update would include a new map. In the interest of streamlining this update I have not included this. The new map will come in a separate update that I will issue alongside standard updates.Cheers for all your support!. Update 17.6 - Getting ready for a bigger update: Just a small update while I work towards a bigger one.FixesWhen gifting a house they will now decide to live in it if it is better than their current house.Fixed bug that would empty player inventory on load.Fixed foraging when out of season.Fixed bug that meant the pyre could kill people near it.Fixed some saving and loading bugs.ChangesEarlier trading post work hours.You can now again see the current task on characters, but it is vague for non-family members.Changes to how AI characters deal with some relationships.New StuffYou can new view detailed info on each family member and friend by clicking the info button when they are selected.Wealthy people can request goods to be delivered to their homes.The camera zoom now works differently. It now zooms based on the angle of the camera, instead of moving the camera up and down.
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Secret Files 2: Puritas Cordis Ativador Download [crack]
Updated: Mar 10, 2020
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